Mechanic

Arikam Pathfinder RPG Stat Block:      Mechanic                     CR 1/2 XP 200 Human rogue 1 N Medium humanoid (human) Init +3; Senses Perception +3 DEFENSE AC 14, touch 12, flat-footed 12 (+1 armor, +3 Dex) hp 5 (1d8+1) Fort +1, Ref +5, Will –1 OFFENSE Speed 30 ft. Melee dagger +0 …

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Earth-147.4.TR-3: Tribal Societies of Possessed Protector Robots

Being currently at about bronze age technology, the people are left to make their way with tools made from pottery, thatch, and wood.  Life is simple, agricultural, and rural, with the largest settlements being mere towns most of the time.  Most of their economy is barter, and although people have domesticated horses, trade between towns …

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World-157.3.AS-6: A World of Humans Fighting Asuras

Exiled from their heavenly battles with higher beings, and certainly not themselves the creators of the world, the asuras dominate the landscape they have since come to shape with their oppression to humanity.  The asuras are mighty beings, having four faces, naturally bearing six arms, and standing about 6 meters tall.  Each possesses superhuman strength …

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Earth-257.4.SI-5: A Silkpunk Fantasy State of Organic Technologies

In primordial times, humanity, both mainland and islands, were united under one emperor, answerable only to the Celestial Bureaucracy.  In his power and hubris he violated heaven's laws, and his godly superiors exacted a terrible revenge: the world would be stripped of nearly all the metal on which it was built, even that which was …

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Earth-437.6.AN-19: An Art Nouveau Fantasy Countryside

Many women of high fashion are talented artists.  In vogue recently is the style of art nouveau, with its focus on whiplash curves and nature motifs.  In clothing, women naturally prefer fancy dresses with decoration: plainness is avoided, and embellishments like lace, studs, and floral imagery are rather common. The whiplash curves of the lady …

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World-417.4.CL-12: A World of Clockwork Magitech

The very structure of the world is obviously mechanical in nature.  As a massive metropolis floating in a void of space, the glass-encased world is a regularly shifting device of titanic scale made of cogs, gears, springs, and other watch-pieces.  This world literally runs like clockwork. Beside crops and domesticated animals, the only natural life …

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World-157.5.UW-4: A Magical Planet of Shallow Seas and Merfolk

Less than 0.1% of the planet's surface is covered in dry land, most of it scattered swampy islands.  More than 50% of the sea is less than 100 meters deep: ideal for nearly world-wide reefs and shallow aquatic habitats to form.  Beneath the sun and waves, vast underwater cities of merfolk have been built. As …

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Cyberspace-507.6.TR-1: A Reshapeable Virtual Reality of Geometry

In this virtual reality, much of the architecture is angular structures.  Raw voxel grid construction is not uncommon, though other regular crystalline solids can be found as well.  Despite this default architecture (or perhaps because of it), exotic shapes are considered high art. Due to positioning complications the rules of virtual space have for a …

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The Making of Some Things: The What, How, and Why by John R. Canter

  How things could be … * * * Chip walked through the door beneath the sign that read “Hull’s Shop”. It was a normal rectangular door, and looked mismatched against the architecture of the building: Some newfangled biomimicry nonsense you see more nowadays, Chip had thought when he first saw them being built, nearly …

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