Frontier Gunman

Arikam Pathfinder RPG Stat Block:

     Frontier Gunman                     CR 1
XP 400
Human fighter 2
N Medium humanoid (human)
Init +7; Senses Perception +2
DEFENSE
AC 20, touch 13, flat-footed 17 (+6 armor, +3 Dex, +1 shield)
hp 16 (2d10+5)
Fort +5, Ref +3, Will +1; +1 vs. fear
Defensive Abilities bravery +1
OFFENSE
Speed 20 ft.
Melee longsword +3 (1d8+1/19–20) or dagger +3 (1d4+1/19–20)
Ranged musket UC +5 (1d12/x4)
STATISTICS
Str 12, Dex 16, Con 15, Int 11, Wis 13, Cha 9
Base Atk +2; CMB +3; CMD 16
Feats Animal Affinity, Gunsmithing UC, Improved Initiative, Rapid Reload
Skills Handle Animal +5, Intimidate +3, Perception +2, Profession (gambler) +5, Ride +5, Survival +5
Languages Common
Gear breastplate, buckler, musket with 10 bullets, dagger, longsword, light horse (combat trained) with saddle, gunsmith’s kit

Life is a gamble for people on the frontier, and having a gun by your side improves the odds. Many are drovers, pushing livestock to market, while others are prospectors seeking gold. Whatever wealth they possess, they aim to keep it, through firepower if necessary or by grit and wisdom.

 

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